Video games have come a long way in the last three decades, but controllers have been very slow to change. Gamepad design has been evolving at a snail's pace, and we've rarely seen big jumps forward. Touchscreens and motion controls are by far the most radical departures from traditional controls, but they both leave something to be desired in terms of precision. In this post, I'll be highlighting some of the issues controllers are stuck with, while offering some solutions about what the industry should do to keep game controls accessible and precise at the same time.