Since the Xbox One was announced, Microsoft has consistently boasted about the power of the Azure-based Xbox Live Compute service launching alongside its new console. With these resources, developers can host multiplayer matches, offload tasks from the Xbox One's CPU, and even crunch data while the console itself is turned off. There are clearly benefits to Microsoft's push for cloud-assisted gaming, but there is a huge downside that has recently surfaced. As it turns out, the servers will need to be rebooted "rather frequently," and this could potentially cause major issues for online-only games.