Home VR Consumer Spending Growth Driven by Headsets: Report
 

Keywords :   


VR Consumer Spending Growth Driven by Headsets: Report

2020-12-01 13:00:00| TechNewsWorld

For years the consumer virtual reality market has failed to fulfill the hype surrounding it, but that's going to change according to Omdia. The market analysis firm has released a report that predicts the value of the virtual reality hardware and software market to reach $10 billion by 2025, up from $3.2 billion in 2020. Standalone headsets appear to be leading the growth curve for VR.

Tags: report growth consumer driven

Category:Information Technology

Latest from this category

All news

11.12Save journalism, not newspapers
11.12Everyone wants to look good on Facebook
11.12Learning the wrong lessons from a century of advertising
11.12NYTimes.com has a strategy problem, not an inventory problem
11.12A better way to embed Keynote slides on the Web
11.12Kicking television, sort of
11.12Let's make TV local again
11.12Blogging done right
Information Technology »
22.12Weekly Recap: Costco to Change Diaper Suppliers, BCNonwovens Acquires Atex USA Inc. & More
22.12Wind hits festive travel as Heathrow cancels flights
22.12Elon Musk's curious fixation with Britain
22.12Valencians struggling to recover from devastating floods
22.12'Worst place I've lived': Vulnerable left in unsafe homes
21.12Smithfield, HD3 Farms sign agreement for independent pork production
21.12This Week in Agribusiness, December 21, 2024
21.12Weekly Recap: AkzoNobel, Rodda Paint Top This Weeks Stories
More »