je.st
news
VR Consumer Spending Growth Driven by Headsets: Report
2020-12-01 13:00:00| TechNewsWorld
For years the consumer virtual reality market has failed to fulfill the hype surrounding it, but that's going to change according to Omdia. The market analysis firm has released a report that predicts the value of the virtual reality hardware and software market to reach $10 billion by 2025, up from $3.2 billion in 2020. Standalone headsets appear to be leading the growth curve for VR.
Tags: report
growth
consumer
driven
Category:Information Technology