Home VR consumer content revenue to exceed $7 billion in 2025
 

Keywords :   


VR consumer content revenue to exceed $7 billion in 2025

2020-11-30 13:30:54| Digital TV News

Research from Juniper Research has found that consumer VR content will generate more than $7 billion in revenue in 2025, up over 160% compared with 2020. The primary driver in this space will be console gamers.

Tags: content consumer revenue billion

Category:Consumer Goods and Services

Latest from this category

All news

22.12Wind hits festive travel as Heathrow cancels flights
22.12Elon Musk's curious fixation with Britain
22.12Valencians struggling to recover from devastating floods
22.12'Worst place I've lived': Vulnerable left in unsafe homes
21.12Google suggests fixes to its search monopoly
21.12Google suggests fixes to its search monopoly
20.12Sega considering Netflix-like game subscription service
20.12Sega considering Netflix-like game subscription service
Consumer Goods and Services »
22.12Weekly Recap: Costco to Change Diaper Suppliers, BCNonwovens Acquires Atex USA Inc. & More
22.12Wind hits festive travel as Heathrow cancels flights
22.12Elon Musk's curious fixation with Britain
22.12Valencians struggling to recover from devastating floods
22.12'Worst place I've lived': Vulnerable left in unsafe homes
21.12Smithfield, HD3 Farms sign agreement for independent pork production
21.12This Week in Agribusiness, December 21, 2024
21.12Weekly Recap: AkzoNobel, Rodda Paint Top This Weeks Stories
More »