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AMDs future APU and GPU code names revealed, analyzed

2013-06-25 19:59:19| Extremetech

A few days ago, AMD released its latest Catalyst beta graphics driver -- and hidden within, AMD has helpfully provided a long list of new GPU and APU code names that the driver is compatible with, and provided a little more background on the highly anticipated Kaveri desktop APU. The successor to the Kabini and Temash mobile APUs will be called Mullins. On the desktop, discrete GPU front, we now know that there will be an 8000-series (Sea Islands) GPU called Tonga, and that the 9000-series (Volcanic Islands) will feature Hawaii and Vesuvius GPUs.

Tags: code future names revealed

 

Vehicle-To-Vehicle Communication Using MPI + GPU Technology

2013-06-24 10:10:15| rfglobalnet Downloads

Remcom’s MPI + GPU technology and large memory support are used to simulate an inter-vehicle communication system operating in traffic on a highway. This example demonstrates how massive electromagnetic design problems become tractable while still using the high resolution offered by an FDTD simulation.

Tags: technology communication gpu mpi

 
 

2013 GPU Technology Conference, San Jose

2013-06-03 11:35:24| Oil IT Journal - www.oilit.com

Nvidia Index for Landmarks DecisionSpace Desktop. TerraSpark ports code base to GPU. Nvidia on GPU number crunching. Repsols hybrid computing. Saudi Aramcos GPU-based giga cell simulator.

Tags: technology san conference jose

 

Analysis Of WiFi Propagation in Aircraft Interior Using MPI + GPU Technology

2013-05-17 03:17:11| rfglobalnet Downloads

Remcom continues to improve the performance of XFdtd Release 7 (XF7) by combining the power of XStream with Message Passing Interface (MPI) technology.

Tags: technology analysis interior aircraft

 

After almost 20 years, GPU benchmarking is moving past frames per second

2013-04-23 19:12:00| Extremetech

For decades, FPS -- frames per second -- has been virtually the only metric of GPU performance. Now, that's changing -- and the new tools coming into vogue expose new aspects of relative GPU performance. How do these new frame latency measurements fit in with conventional testing? We discuss.

Tags: per years second past

 

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